![]() We'll have to neutralize it if we intend to recover the data. The Ranger also has the capability to take down multiple clones in a single turn with the Reaper ability.Ĭommander, that appears to be the Codex responsible for safeguarding the alien data stores.If the clones have teleported far away, the Sharpshooter's Serial ability can also be used for taking down every clone.A Sharpshooter specialized in the Gunslinger tree is optimal, as the clones have very little health and can often be killed with a single pistol shot. If the Codex does manage to create a clone, a class that can deal damage multiple times a turn is useful for eliminating both units.If the Codex survives, both it and its clone will be left with minimal health and the original will be exposed. Another ideal tactic is to first destroy the Codex's cover without damaging it by using a well-placed grenade or Demolition, and then hitting it with a single powerful shot, like the Sharpshooter's Deadeye.A Ranger with an Arc Blade can potentially stun a Codex, removing its ability to teleport or clone itself upon taking damage.A mind controlled Codex does not use Clone when hit.Burning/ incendiary grenades do not work because it is immune to burning, however, being a mechanical enemy it can be stunned with an EMP grenade for a short period of time, in addition to the damage the grenade causes. You can prevent Cloning by disorienting the Codex before attacking, Usually done via flashbang.The Codex cannot teleport when using its retaliation move when spotted. A Codex will very rarely move on its own, instead using Teleport, which has no cooldown, to traverse the map.A Ranger with a high critical hit chance, or one with the Conceal and Shadowstrike skills, is also ideal for attempting this. A Ranger or a Sharpshooter equipped with Bluescreen Rounds are particularly well suited for this task due to their weapons' high damage potential. ![]()
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